Level meter completed
23/03/06 21:45 |
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I’ve been working on a sound level meter
recently, so that you can tell that audio is
connected and working, without having to look at
system preferences.
Also included is much better console logging. I hope you never need it, but if something does go wrong and you need to ask for help, then at least you’ll have more information to post to the forum.
Just doing more testing on the app (to make sure I’ve not broken anything else) before release.
Also included is much better console logging. I hope you never need it, but if something does go wrong and you need to ask for help, then at least you’ll have more information to post to the forum.
Just doing more testing on the app (to make sure I’ve not broken anything else) before release.
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Hard at work, fixing audio issues
18/03/06 21:44 |
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I’ve found and fixed a bug relating to starting
iShowU on a system with no audio input installed. The
next release (not yet up on the site) will contain
this fix.
I’m currently attempting to add a level meter to the audio, so that it’s plainly obvious if the input volume has been set to zero. Almost there. Once I’ve done this, I’ll be posting a release with the above bug fix.
I’m currently attempting to add a level meter to the audio, so that it’s plainly obvious if the input volume has been set to zero. Almost there. Once I’ve done this, I’ll be posting a release with the above bug fix.
Open GL issue found
12/03/06 21:43 |
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Thanks to a few people on the Mac OpenGL mailing
list, I may have a fix for the Intel “blue
tint” issue. This fix is included in 1.0b
(currently “stable&rdquo
.
There’s also a 1.0c - which has modified capture code (again, as a result of the helpful people on the list), which may improve performance for some people.
There’s also a 1.0c - which has modified capture code (again, as a result of the helpful people on the list), which may improve performance for some people.
Sprites - You'd think it'd be easy
10/03/06 21:41 |
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Sprites. Quicktime.
All I want to do is show the cursor movement in another track (sitting on top of the video track), so that even if the user chooses to capture at 0.1 frames per second, they still get a liquid mouse. This will really improve the way the video plays back.
But in quicktime? It’s a nightmare! It’s taken me many, many hours just to get the existing sprite in place. It’s not yet done, but progress is being made. All I need to do now is get rid of the black square around the cursor.
All I want to do is show the cursor movement in another track (sitting on top of the video track), so that even if the user chooses to capture at 0.1 frames per second, they still get a liquid mouse. This will really improve the way the video plays back.
But in quicktime? It’s a nightmare! It’s taken me many, many hours just to get the existing sprite in place. It’s not yet done, but progress is being made. All I need to do now is get rid of the black square around the cursor.
Updating UI
10/03/06 21:40 |
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